By virtually rebuilding real-life land- and city-scapes relating to each of the participating makers in the Unreal game engine, Mihai opens up these spaces and associated past moments to an interactive scrutiny. He then navigates these environments together with the makers exploring how each one draws their respective creative processes from these points in space and time, while simultaneously recording these experiences. This material is then used to create a stand-alone experience that an audience can navigate independently and through which they can explore the multiple red-threads of the artists’ practices with them narrating their memories, thoughts and
The goal is to research ways in which one can engage with one’s own creative process in a non-linear fashion, specifically looking towards the past as an interactive point, and highlight how that translates into and influences current practices. By bringing multiple layers together, past/present, here/there, self/other, Mihai wants to question his own perspective over what the end goal of his creative process is: should clear-cut utilitarianism and direct messages be the overarching goal, or is there a complementary intrinsic value in open-endedness, abstraction and interpretation? And what emerges at the point where these two dimensions come together?
This project was developed during a residency as part of a Summer Sessions residency at V2_.