liminal is a three-chapter DVD game experience presented in the form of an interactive video installation. It is about (ir)relevant choices, motion loops and the anthropological discomfort around liminal spaces, such as hostel corridors, emergency staircases and office elevators.
The process behind /liminal relied on the exploitation of consumer video technologies from the early 2000s, from Hi8 camcorders to DVD authoring software, from CRT TVs to DVD players. The installation puts most of these on display, inviting slow interaction with low-fidelity devices from a decadent era of technology.
This project was developed as part of a Summer Sessions residency at V2_.