Sites of Encounter is an ongoing body of work that explores the relations between contemporary labor conditions, gaming and human-built environments.
The work consists of a cinematic arrangement produced in a video game engine that explores the spatial sensation and embodied sense of places connected to a structure of feeling. The main plot builds upon a series of events happening during the construction of a bridge at the border of the European Union. As in a memory or the telling of a dream, the atmosphere comes and goes, sifting through meticulously crafted layers of image sequences. As the degree of silence around the dominant narratives on labor conditions is continually adjusted, the fabricated landscape suggests a comfortable boredom that emerges from the tension between action and stasis; suggestive, rhythmic repetition; and a weightless perspective.
This project was developed during a residency as part of a Summer Sessions residency at V2_.